Mortal Online Leveling Guide – Part 1
Have you ever wondered what a ‘level’ is? Let me ask you this, does it make any sense in the real world, that poison would only work on people with a level multiple of four? Or that death is only a fear when your level is a multiple of five? Mortal Online Leveling up have become a large part of gaming, but why?
They are the numerical values of your avatar’s total capability. But, why should we be limited? Why do I need ten million experience, that evenly makes me more powerful? Have you ever focused on one attribute in a game, for a specific fight, or simply to fit your style of combat?
Well, the level system is based on improving you with balanced stats based on your class. They call it customizable because it used a random number generator to determine your stat increases within the parameters.
That, I tell you now, is not customized, that in fact is a roll of the dice, to see if your character is going to be limited compared to others. But what alternative do we have as gamers? Build up our gear, while we have wasted stats just laying there with minimal or no use? I say not, let us not be limited any longer in our avatars, our other selves.
Mortal Online will give us all the opportunity for true customization, between the race selection, the interchanging classes, all the way down to our other self’s attributes and skills. We will no longer be dominated by a single class system, where we work all our days away on an avatar, that is unpopular at the end of the game, to see the character we bonded with siting on a shelf, collecting dust.
Tags: class system, leveling, leveling guide, mortal online leveling, skills